Albian Glow-Worm convert

Development guides, discussion, and testing for Garden Box compatible agents.

Re: Albian Glow-Worm convert

Postby Amaikokonut » Tue Feb 05, 2013 1:41 pm

Hmm, I see they only hatch if va66 ge 30..that seems to count the number of existing worms.. could you possibly have meant lt?
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Re: Albian Glow-Worm convert

Postby malkin » Tue Feb 05, 2013 11:13 pm

That was my failed attempt at population control. :oops:

Did some bugsquishing of my own, but now, another bug... The collision script has a tendency to freeze them. :x I mean, I could always put an 'else kill ownr' in the collision script, but that might thin the herd too much.
Last edited by malkin on Wed Jul 03, 2013 10:39 pm, edited 1 time in total.
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Re: Albian Glow-Worm convert

Postby Grendel Man » Wed Feb 06, 2013 10:14 pm

...Oh whoops, didn't realize there was a second page. :oops:

Ignore this for the time being.
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Re: Albian Glow-Worm convert

Postby malkin » Mon Apr 29, 2013 4:28 pm

Thanks to Grendel Man's hint that I should set the tick for each position, please find attached a new version - now with added 'jump when activated' action and less freezing.
Attachments
gb_pp_albianglowworm.agent
(14.52 KiB) Downloaded 7156 times
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Re: Albian Glow-Worm convert

Postby malkin » Wed Jul 03, 2013 12:23 am

And now for a 'cousin', the Albian Snail.
Last edited by malkin on Wed Jul 03, 2013 10:39 pm, edited 1 time in total.
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Re: Albian Glow-Worm convert

Postby malkin » Wed Jul 03, 2013 8:10 pm

Ok - so. Instructions for this file. (Thank you, Ghosthande! :oops: )

Remove the albian glow worms, and any albian snails.
Inject this agent file.
Reinject albian glow worms.

Optional catalogue file now attached.
Attachments
GB Albian Snail.catalogue
(571 Bytes) Downloaded 6716 times
gb_pp_albiansnail.agent
(17.56 KiB) Downloaded 6615 times
Last edited by malkin on Sat Aug 31, 2013 5:47 am, edited 1 time in total.
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Re: Albian Glow-Worm convert

Postby malkin » Wed Jul 03, 2013 11:49 pm

Exactly the same as above, with new slow-motion action. :lol:
Attachments
gb_pp_albiansnail.agent
(17.89 KiB) Downloaded 6762 times
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Re: Albian Glow-Worm convert

Postby malkin » Sun Aug 25, 2013 5:42 pm

New version of the Albian Glow Worm.

*Now with eggs that can be picked up by the hand. No matter if you move an egg or not, the worm should hatch from the egg's new location.
*Now with no red bricks, but a small green egg sprite made by Mea of Caos of the Creatures Realm.

Please let me know how they go in your world! :mrgreen:
Attachments
GB Albian Glow Worm.catalogue
(621 Bytes) Downloaded 6780 times
gb_pp_albianglowworm.agent
(15.26 KiB) Downloaded 6728 times
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Re: Albian Glow-Worm convert

Postby malkin » Sun Nov 03, 2013 5:30 pm

The slow-motion action would sometimes let the snails fall past the floors of Veridia and other metarooms, so here's a snail which doesn't have that problem. Now with a pink egg by Mea of Caos of the Creatures Realm.
Attachments
gb_pp_albiansnail.agent
(19.15 KiB) Downloaded 6767 times
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