[Patch Plant] [Patch Plant] Bitter Almonds

An organized, ideally complete bank of released Garden Box agents. Find some new life to add to your world, or submit your own! Be sure to read the guidelines before submitting.

[Patch Plant] [Patch Plant] [Patch Plant] Bitter Almonds

Postby The Second » Tue Apr 16, 2013 12:32 pm

Hello all.

I've cooked up some bitter almonds. These contain small amounts of cyanide (similar to real bitter almonds) and so are meant to be fed to toxic norns. While the cyanide has no beneficial effects on the toxics, it does not seem to have a harmful effect either, at least not in my (admittedly limited) testing.

These have been tested on other norns as well, and a single almond is enough to kill a non-toxic norn, so be very careful when introducing these to your worlds.

If you find any bugs or other errors, please let me know.

Enjoy!

gb_pp_bitter_almond.1.0.agents
Toxic almonds for Toxic norns
(5.74 KiB) Downloaded 1023 times
The Second
 
Posts: 6
Joined: Tue Apr 16, 2013 10:40 am

Re: Bitter Almonds

Postby malkin » Tue Apr 16, 2013 6:33 pm

Cool! :D These look amazing in-game! Toxic Norns break down Cyanide to create Energy, which is useful for turning ADP into ATP. :ugeek:
malkin
 
Posts: 131
Joined: Sat Feb 11, 2012 3:55 am

Re: Bitter Almonds

Postby The Second » Tue Apr 16, 2013 9:34 pm

Ah, yes. I knew that all along. :oops:

(Like they say, you learn something new every day.)
The Second
 
Posts: 6
Joined: Tue Apr 16, 2013 10:40 am

Re: Bitter Almonds

Postby malkin » Wed Apr 17, 2013 12:12 am

It's really rare that the norn would actually need the energy from the cyanide, it's just there as a little extra boost. ;)
malkin
 
Posts: 131
Joined: Sat Feb 11, 2012 3:55 am


Return to Agents Collective

Who is online

Users browsing this forum: No registered users and 1 guest