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Balloon Bugs Conversion

PostPosted: Mon Aug 13, 2012 6:26 pm
by malkin
Just thought I should post up my Balloon Bug conversion - adding in the features from the Edible, Squishable Balloon Bugs to the GB version. This is still extremely raw, and requires the "C3 wishes" pack to be installed.

Features:
Creatures receive stimuli for pushing, pulling and hitting them, and they vanish when eaten.
With Vampess's 'don't get stuck hopping on the ground' fix.
Balloon Bugs pop when hit.

Known bugs:
Still has the same class number as the original.
May break the Ettin Seed Bank due to having a different bhvr value.
Somewhat memory-intensive.
Overpopulates. This may be due to the fact that they're not programmed to die, unless eaten. :lol:

Re: Balloon Bugs Conversion

PostPosted: Sun Feb 17, 2013 6:55 am
by malkin
For reference, the die subroutine from the prate:

Code: Select all
   subr die

      doif ov46 >= 1
*Checks if it was going right...
         doif ov10 = 1
*If it is, play the dying animations
            frat 3
            anim [11 12 13]
            over
            wait 50
            anim [17 18 19]
            over
            kill ownr

         else

*If its not going right, it must be going left
            frat 3
            anim [4 5 6]
            over
            wait 50
            anim [14 15 16]
            over
            kill ownr
         endi
      endi
   retn

Re: Balloon Bugs Conversion

PostPosted: Sat May 31, 2014 8:42 am
by malkin
Please find attached an experimental balloon bug that has a lifespan.